Episode 24: Dungeons & Dysphoria

In this episode I try to explain gender dysphoria in a way to maybe help cis people have a better understanding of what it means to be trans. Obviosuly not all trans people are dysphoric, but I hope this helps shed some light on the nature of identity that can be hard for someone who has never had to think hard about it due to not having grown up with their identites constantly challenged.

I go on to talk about what dysphoria, as horrible as it is, has tought me and how it helped me improve my acting skills and become a fantastic tool for immersion in roleplaying. You do not need dysphoria to achieve this, so I invite every role player to try this out and take their immersion to a whole new level.

Episode 23: To push or not to push

You get some more information about my oh so edgy character Sophilde, a character designed to need an intervention for bad behaviour, another accidental coming out story and I speak about the complicated question of when is it ok to push or encourage your closeted friends to come out? Is it ever? If so, how to go about it? I do not have any clear answers but I do have wonderful stories about how it was for me. This one is a treat! Enjoy!

Art by http://minimi.artstation.com

Episode 22: The best intentions

In this episode I explain something about pronouns, something that is often missed by well meaning allies. You might need to hear this.

Then I put some more character driven detail in the series of events I went through with Karl in last week’s episode. As we decided we should talk through the entire campaign I felt I needed to fill you in on some more character aspects to the story so far instead of the broad strokes. In the future we are going to speak with that kind of detail from the get go.

And lastly, I let Alvhild answer a listener question. Beware, it’s a heavy one.

Art by Coffeejelly.

Episode 21: Game mastering with emotional impact

I speak to my friend and Game Master Karl Wictorin, the man who assigned the character Alvhild to me, as I explaine din Episode 2 – the Magic of Names. He came on to talk about his game mastering technique but we went off on a tangent reliving the start of that magical campaign. If you want to skip ahead to the technique it begins at timecode 30:08. I do recommend listening to the campaign talk though as we will continue this thread in a later episode.

Game Master Karl Wictorin

Episode 20: Ye Olde Tropes – You meet in a tavern

In defence of an old pet peeve of a lot of roleplayers. A bit of a hot take to some, but here I explain why I think a tavern is a fine place to start, as long as you’ve done the rest of the ground work.

Today’s sonnet:

One fateful day six souls did start,
Some went for honour, some for gold,
Where they’d be headed, none could chart,
This fateful eve, in Thistle hold.

An odd selection, I admit,
Who ever saw such strange a crowd,
Before they’d know it, they’d commit,
To fates hidden in darkest shroud.

A rude awakening of scale,
Disaster that in legend stem,
They pondered choice, to no avail,
As destiny made it for them.

And thus, the troupe was now enrolled,
One fateful night in Thistle hold.